![]() (I am not too interested in changing how the game is played, its quite solid - I just want to insert some balance and difficulty) I am not a very good apprentice.ġ/ be able to modify a variety of numbers. I'm kinda hoping Crashed isn't too fed up of me already. but unfortunatly, a lot of those begin their life as private - so I am determined to master this. The process was a little more complex then I thought Where on earth did you learn all this? This is a lot of work to just change a few numbers to make the game harder for the player then the AI!Īt least the public variables are easy to adjust. but the "ayer." - and in missing, I'd love to put playerBackStory, it doesn't appear thats a valid option. GetField("mDriverMoraleModifier", BindingFlags.NonPublic | BindingFlags.Instance) What I want to achieve is a balance in the economy and not screw it up. I haven't really made my mind up yet how I'm going to do the sponsorship yet but I have an idea on what to do. I'm pretty bad when it comes to textures but changing data is a cake walk. I think I'm going to wait for the official editors to come out or when someone comes with a decent graphic mod. Do they pay out when you have pool position and win the race? There is also the bonuspool for qualifying and the race but I don't really know what they do. Now there are sponsors who don't have the fixed race option but I can change them or leave them as they are and fix the upfront payment. I have read that companies pay easily over 50 Million per season and the bigger companies like Red Bull even more. So over the course of the season they pay 5.6 Million but all together 22.4 Million. For example Ambrosini who sponsor scuderia rossini, I might change them into Santader for a long running sponsorship lets say 4 years which equals 64 races and they pay 400.000 per race. I think I will adjust the Fixed race payment and leave the rest the same. ![]() You have to actively either use or save the big lump sum, because you know you won't see another for a long time. In fact, its a nice 'decision' mechanic - because sponsors are more long term. If course, this means you get a massive lump sum now, but you'd have to wait for 2-3 years before having another - so it's balanced correctly. That way its the same proportional amount. If you want to increase the sponsor race length by x 6 (to 30 Races) you would need to multiply the upfront sponsor payment by x 6 (to $6,000,000). So if in the vanilla game, it is a Sponsor with $1,000,000 upfront for 5 races. The Upfront Payment needs to be moved to have the same Upfront Payment : Number of Races. doesn't matter if its a 10 race or 100 race sponsor. so good teams can be a lot better then the really week teams) then its a simple process.įixed Race Payments and Bonus Payments would stay the same. ![]() That 10-12 hour playtime will be consistent for most players.If you're intending to keep the same balance as in the vanilla game (I have considered altering finances in my balance mod, but so far only slightly decreased the prize money and Merit Payment spreads. Fares takes a “no shiny shit” philosophy with It Takes Two, meaning the game doesn’t feature arbitrary collectibles. In a Q&A session before the game’s launch, the director went off on one of his signature, expletive-filled rants against the concept of “replayability” in games. Is there more to do in It Takes Two?ĭon’t ask Josef Fares this question. It’s only playable with a friend, so you’ll want to get your schedules synced up to get through everything. Here’s every area you’ll explore throughout the adventure.Įach chapter takes around one hour to complete, so make sure to plan your playtime accordingly. That’ll take players through some diverse settings from a snowy mountain to outer space. It Takes Two contains nine chapters in total. There’s rarely a dull moment in the adventure, so those hours will breeze by. The game is constantly throwing new ideas at players and doesn’t meditate on any single mechanic too long. It Takes Two’s runtime is certainly justified. ![]() For context, that’s longer than Fares’ previous two games, Brothers: A Tale of Two Sons and A Way Out, combined. ![]() The full adventure lasts around 10 to 12 hours total. If you and a buddy are planning on playing It Takes Two, carve out a few sessions. ![]()
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