![]() ![]() The earlier you have the content and copy for your design, the clearer the path will be from wireframe to prototype. Beyond the layout skeleton of the design, the content and copy is the muscle of the product. They’re the base, and they provide a general idea of the construction of what you’re building. Wireframes serve as the skeleton of your digital product. If you think of your product as a human body, both wireframes and prototypes serve similar but distinct purposes. “Both wireframes and prototypes serve distinct and unique roles in the design process.” So what’s the difference, really? Prototypes typically have color, animations, and (hopefully) the actual content that will be on or in your product. They are typically the next step in the product design process after wireframing. Related: 12 wireframe examples from some of our favorite UX designers What are prototypes?Ī prototype is a barebones, relatively simple working model of an app or webpage. Interactivity is at a minimum, so users can test behavior without as much concern for a product’s look and feel. ![]() Remember how one of the main differences between wireframes and prototypes is fidelity? Wireframes are often low to medium fidelity, ranging from boxes and lines sketched on paper to onscreen creations that have a more polished look. The key to a good wireframe is simplicity. It conveys the overall direction and description of the user interface.It gives an outline of structure and layout of the page.It presents the information that will be displayed on the page.What are wireframes?Ī wireframe is a low-fidelity mockup that serves 3 simple and exact purposes: ![]()
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